Commit graph

53 commits

Author SHA1 Message Date
Lillian Vixe e2b9aa3313 reparenting fixes to avoid deleting elements accidentally 2024-04-25 05:50:01 -07:00
Lillian Vixe 18a93e44df basic stringtree movement 2024-04-25 03:54:37 -07:00
Lillian Vixe a9d346c411 proof of popups and non-movable UI with fixed cursor passthru block 2024-04-24 05:15:19 -07:00
Lillian Vixe c73e66fd64 rwlock 2024-04-21 14:12:53 -07:00
Lillian Vixe 0f25c2660e scale proof, tree edit ui proof 2024-04-20 18:48:36 -07:00
Lillian Vixe c15da5e333 quick and messy voxel palettes in editor 2024-04-19 04:58:02 -07:00
Lillian Vixe f764cd14c3 file save and loading with expandable backwards compat layer 2024-04-18 12:53:11 -07:00
Lillian Vixe 87dacb619e mesh load tracker with short names for editor to allow changing of name and autoloading of names into an accessible spot for user-facing menus to not have long titles 2024-04-17 03:54:00 -07:00
Lillian Vixe ea00c1debd proof of concept detection of area of the window - will be used to avoid clicks counting twice, once for UI, once for events like clicking the meshes to edit voxels 2024-04-16 05:19:07 -07:00
Lillian Vixe 1b878d752e fix broken tests 2024-04-15 07:22:50 -07:00
Lillian Vixe 40d7d8f949 stringtree and test for it 2024-04-15 07:07:52 -07:00
Lillian Vixe cbe54774b8 learned the renderer material was fucking the color 2024-04-14 10:29:10 -07:00
Lillian Vixe 50749acacb proof of bevy egui color picker in UI. needs to and from bevy color, stuffed in a resource, to transmit between systems 2024-04-13 14:15:53 -07:00
Lillian Vixe ec020a03b5 fix removal issue 2024-04-13 13:49:08 -07:00
Lillian Vixe a5f02871ef minimum viable editor (no color picker) 2024-04-11 04:27:37 -07:00
Lillian Vixe 04acadd160 input tested thoroughly, prepped for only raycasting and ecs work to make bare minimum 2024-04-11 03:22:48 -07:00
Lillian Vixe 5678a94cb8 various small refactors like moving orbit_camera and other cleanup. compressed setup for scene into vvedit since it will now beocme an editor instead of a testing ground. input boilerplate for histories and bindings to comingle 2024-04-10 02:04:28 -07:00
Lillian Vixe 360ef923ea manual work toward configurable inputs for editor 2024-04-10 01:19:25 -07:00
Lillian Vixe 849469c2c1 proof of concept UI hooks 2024-04-09 05:58:37 -07:00
Lillian Vixe fcb6b4b2b1 asset-compatible meshing of octtrees and an assetloader + plugin for them 2024-04-05 08:19:43 -07:00
Lillian Vixe 3934b6a87f constants at the top of vvlib/mod.rs for easier stress-test-fun 2024-04-03 18:10:22 -07:00
Lillian Vixe f8f4a04638 async compute tasks working 2024-04-03 17:22:35 -07:00
Lillian Vixe 3eaf009872 occasional-change variant on stress test 2024-04-03 15:43:18 -07:00
Lillian Vixe 381bdf9433 ecs learning (scaled transform) 2024-04-03 07:39:19 -07:00
Lillian Vixe 4e6bd99e8c stress test 2024-04-03 07:24:12 -07:00
Lillian Vixe 85580c3dc5 Fixing two warnings for imports and a mut 2024-04-02 17:50:34 -07:00
Lillian Vixe 3dce7650d5 proof of concept auto-meshing in the ecs 2024-04-02 17:37:40 -07:00
Lillian Vixe 3c8048a51e tragic implementation proof-of-concept - just yank out every attribute and shove back in the new version of said attribute 2024-04-02 10:51:10 -07:00
Lillian Vixe d09e607bfc add needs_update modification upon oct-tree edit 2024-04-02 09:44:54 -07:00
Lillian Vixe 7f2e781616 half of the architecture for putting oct-tree to mesh on screen 2024-04-02 09:25:00 -07:00
Lillian Vixe d1118af004 tentative working rayxocttree (no optimization) 2024-03-27 08:09:52 -07:00
Lillian Vixe a7df66d2df seemingly working unoptimized ray/x/octree: 2024-03-27 06:10:10 -07:00
Lillian Vixe c316533fea Fixed obb x ray oversight in test and failure in outputting normals accurately. refactoring. still need to fix ray x octtree 2024-03-26 17:45:31 -07:00
Lillian Vixe e0be55ddcc refactor pass 1: split into two main files, octree and intersectioins 2024-03-25 18:27:33 -07:00
Lillian Vixe dac1a7a666 half-working ray x octtree, pre-refactor-pass 2024-03-25 17:25:25 -07:00
Lillian Vixe 1eee8cfe9a port to bevy .13 2024-03-21 13:51:53 -07:00
Lillian Vixe 2fe1812f35 refactor ray collisions to return face normal 2024-03-21 09:16:07 -07:00
Lillian Vixe 471ce62c35 collision hit point result coordinate fix 2024-03-17 09:33:10 -07:00
Lillian Vixe 6d26f3f416 most basic oct-tree oct-tree collision test case passes 2024-03-17 08:50:13 -07:00
Lillian Vixe 30ba745fe9 all collision primitives - only oct-tree recursive collisions to go 2024-03-10 10:31:44 -07:00
Lillian Vixe 5e81392448 Fixed obb-ray collision test 2024-03-08 02:38:00 -08:00
Lillian Vixe 0d1690d7b1 working obb collision, test in progress 2024-03-08 02:16:22 -08:00
Lillian Vixe f48aff81b3 OBBvsOBB collision function 2024-03-07 02:42:14 -08:00
Lillian Vixe 984a9768d2 complete voxel octtree 2024-02-29 11:44:10 -08:00
Lillian Vixe 463e41ac56 all but remove_voxel done for oct-tree structure handling. remaining: remove_voxel() and rendering code 2024-02-26 13:48:29 -08:00
Lillian Vixe 8567b102a8 path based retrieval and setting 2024-02-25 09:40:16 -08:00
Lillian Vixe 4e9ca044fb path implementation (bitpacking!) 2024-02-24 13:20:51 -08:00
Lillian Vixe 2a7c1f11c8 FUNCTIONAL OCTTREES POGGORZ 2024-02-23 14:35:39 -08:00
Lillian Vixe 3ddfe54b97 Slow the camera zoom in/out 2024-02-18 06:04:11 -08:00
Lillian Vixe 6febfecde2 panning test 2024-02-18 04:23:38 -08:00