53e85dbcd0fixed reshape and rebuild to update on modifications.Lillian Vixe2024-06-09 13:16:14 -0700
63b49c70c7single-build structure view on-load. TODO: swapping between grid view and structure view. multiple of each being loaded, selecting bringing it to view. creating new structure and grid assets from UI.Lillian Vixe2024-06-06 14:56:15 -0700
662436bb3eproof visual editor of files for node transforms, saving and loadingLillian Vixe2024-06-05 17:55:29 -0700
26d0b1627bfixed structure loading error. added change tracking to structure editing. save all changes button now saves structuresLillian Vixe2024-06-04 13:54:02 -0700
b6a2fbb82cfixed additions in structure mode. proof of selectable modeLillian Vixe2024-06-03 15:47:29 -0700
a67beb77bdfinished proof of file load and save. port to multi-grid and multi-structure modality. remaining: selector for structure, selector for grid, exclusivity between the two. transform editor and node-data-editor (grid or light or structure nesting (test for infiniite loop!!))Lillian Vixe2024-06-03 15:13:47 -0700
51805dcbcb6/6 load/save functions (untested) TODO: UI rework to allow loading arbitrary files and saving them. described in what its like to load a file.mdLillian Vixe2024-05-29 13:29:05 -0700
1bb0987120system for extra data such as grids atop nodes in structure stringtreeLillian Vixe2024-05-28 15:19:18 -0700
0455167d78first two stages of write-to-file complete. waiting on plans for dependency element data (meshes)Lillian Vixe2024-05-28 13:37:10 -0700
f38839557bcomments fix for clarity of inline functionLillian Vixe2024-05-24 21:17:31 -0700
4123df7072basic proof of concept for saving structure stringtrees to file. complete (janky) stringtree editor proof.Lillian Vixe2024-05-21 14:59:13 -0700
8c7fba2a04restructured UI details file to extrapolate out editing the tree from the primary act of selecting objects within the structure treeLillian Vixe2024-05-19 15:30:43 -0700
f764cd14c3file save and loading with expandable backwards compat layerLillian Vixe2024-04-18 12:53:11 -0700
87dacb619emesh load tracker with short names for editor to allow changing of name and autoloading of names into an accessible spot for user-facing menus to not have long titlesLillian Vixe2024-04-17 03:54:00 -0700
ea00c1debdproof of concept detection of area of the window - will be used to avoid clicks counting twice, once for UI, once for events like clicking the meshes to edit voxelsLillian Vixe2024-04-16 05:19:07 -0700
cbe54774b8learned the renderer material was fucking the colorLillian Vixe2024-04-14 10:29:10 -0700
50749acacbproof of bevy egui color picker in UI. needs to and from bevy color, stuffed in a resource, to transmit between systemsLillian Vixe2024-04-13 14:15:53 -0700
04acadd160input tested thoroughly, prepped for only raycasting and ecs work to make bare minimumLillian Vixe2024-04-11 03:22:48 -0700
5678a94cb8various small refactors like moving orbit_camera and other cleanup. compressed setup for scene into vvedit since it will now beocme an editor instead of a testing ground. input boilerplate for histories and bindings to comingleLillian Vixe2024-04-10 02:04:28 -0700
360ef923eamanual work toward configurable inputs for editorLillian Vixe2024-04-10 01:19:25 -0700
3c8048a51etragic implementation proof-of-concept - just yank out every attribute and shove back in the new version of said attributeLillian Vixe2024-04-02 10:51:10 -0700
d09e607bfcadd needs_update modification upon oct-tree editLillian Vixe2024-04-02 09:44:54 -0700
7f2e781616half of the architecture for putting oct-tree to mesh on screenLillian Vixe2024-04-02 09:25:00 -0700
d1118af004tentative working rayxocttree (no optimization)Lillian Vixe2024-03-27 08:09:52 -0700
a7df66d2dfseemingly working unoptimized ray/x/octree:Lillian Vixe2024-03-27 06:10:10 -0700
c316533feaFixed obb x ray oversight in test and failure in outputting normals accurately. refactoring. still need to fix ray x octtreeLillian Vixe2024-03-26 17:45:31 -0700
e0be55ddccrefactor pass 1: split into two main files, octree and intersectioinsLillian Vixe2024-03-25 18:27:33 -0700
dac1a7a666half-working ray x octtree, pre-refactor-passLillian Vixe2024-03-25 17:25:25 -0700