proof of bevy egui color picker in UI. needs to and from bevy color, stuffed in a resource, to transmit between systems
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ec020a03b5
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@ -7,7 +7,10 @@ use bevy::{
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transform::components::GlobalTransform,
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window::Window,
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};
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use bevy_egui::{egui, EguiContexts, EguiPlugin};
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use bevy_egui::{
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egui::{self, color_picker, Color32},
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EguiContexts, EguiPlugin,
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};
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use rand::Rng;
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use crate::{
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@ -86,13 +89,7 @@ pub fn edit_click_events(
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if collision.is_some() {
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let col = collision.unwrap();
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let x = edit_octtree.remove_voxel(col.voxel_index_location);
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if x == 0 {
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dbg!(edit_octtree);
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dbg!(col.voxel_index_location);
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} else {
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println!("Successfully culled {} voxels!", x);
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}
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edit_octtree.remove_voxel(col.voxel_index_location);
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}
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} else if let Some(_) = insert.filter(|input| input.pressed()) {
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if collision.is_some() {
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@ -114,6 +111,7 @@ pub fn edit_window_ui(
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mut oct_assets: ResMut<Assets<OctTreeAsset>>,
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mut pairs: ResMut<MeshingOctTreePairs>,
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) {
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let mut color: Color32 = Default::default();
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egui::Window::new("VVEdit").show(contexts.ctx_mut(), |ui| {
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let mut label = String::from("Pre-Alpha");
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use std::fmt::Write;
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@ -122,6 +120,7 @@ pub fn edit_window_ui(
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writeln!(label, "R+click removes a voxel:").ok();
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writeln!(label, "E+click paints (edits) a voxel:").ok();
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color_picker::color_picker_color32(ui, &mut color, color_picker::Alpha::Opaque);
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ui.label(label);
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if ui.button("Add Origin Voxel").clicked() {
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//
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@ -2,8 +2,7 @@
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use std::mem::swap;
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use bevy::math::{vec3, Vec3};
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use rand::Rng;
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use bevy::math::Vec3;
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use crate::vvlib::intersections::aa_bounds_contains;
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@ -627,6 +626,7 @@ pub fn test_path() {
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}
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#[test]
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pub fn fuzztestpath() {
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use rand::Rng;
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let origin = Vec3::ZERO;
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let mut test_oct = OctTree::<i32>::new(origin, 1);
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let range = 10000.;
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